This was my first succesfull hosting project, atleast as I see it if I look back now. I've been watching Empyrion for pretty much a while before early access release and so I was right there on 5 august 2015 when I was able to play it. However, when I started I inmediately noticed this game suits best in multiplayer, it's where the developers would work on later aswell as top priority. I noticed hosting was done by players, and there was no server browser yet. So I inmediately started thinking and started my computer again, ready to host 24/7. I used steam community as a main platform in the beginning to share and update my server hosting information. Later I created (fairly quick) a website and forum to have a place for the community to find information and go to.
A few months later after many knew about my project and plans, the developers updated the game and the server browser got released (plus a few server adminstration extra's). This was when it really started, I stayed on top because most knew me and this went on to januari/februari. This was a very nice experience, I basically reached my goal to become the best known server. The name of the server was Empyrion Galactic Survival #1. The website, which I will show down here with help of Way Back Machine was www.empyrionsurvivalserver.com.
As you can see in the middle of the website, this was at the end of my streaming peroid (march) for Empyrion. There was only one real problem with the Empyrion developers and that was bug reporting. Some bugs where very unknown, resulting in people leaving my server and trying it somewhere else, only to find out that it would occur aswell on other servers. But they where already gone and that resulted in a decrease of population and reputation. This went so bad in march that I lost the top place and couldn't find really a solution to return. The way Empyrion works in multiplayer also depends a lot on the server. The game saves what's going on serverside, meaning that if something went wrong or crashed, my players lost everything. This is very dissapointing and players need someone to blame.
Apart from the crashes and bugs I had to push through (which Barotrauma has aswell), me, my adminstrators and community had a very good time. I've had a Skype connection with the developers aswell due my supporting work (server testing) and they eventually gifted me 5 copies of the game. That even motivates me more to do what I like most.